Our ranking system is going to be a bit different than what we've had in previous iterations of Haze. We are going to have a multiclass system. There will be 4 different classes that you will be able to rank up in. Each of the final ranks in all classes
- Settler - perks based on towns such as increased size, reduced fall damage, etc.
- Builder - perks based on placing/breaking/getting blocks.
- Survivalist - perks based on reduced damage/hunger, more survivability in general
- Merchant - perks based on making money or selling items/blocks to other players
When you join the server you will be a "[Member]" as always, and then you will be able to rank up to "[Citizen]". From there you must choose a class to rank up in. After you choose this class you must rank all the way to the end of the class. The cost of ranking up will increase as you go along. Once you are at the end of the
We have decided that we will be using the Towny Advanced plugin to manage our towns. We believe that this plugin combines the best of a Town system and the best of a system like Factions or Kingdoms into what works for Haze. This plugin allows us to keep control over many more things that we weren't able to control previously.
For example, using the upkeep values included in the plugin, we can discourage players from protecting huge areas only for themselves. Players are free to do so, but they must be willing to give up the funds. It also allows us to better manage some server resources such as player shops.
We are completely redoing the donation system. Our top priority is to completely comply with the Minecraft EULA. The second priority is to make sure that none of the things you can vote for can affect the economy or the way that you interact with other players (i.e. /fly or $$). Our third priority is to offer more options for players to choose from. New options are going to include more functions than have previously been possible on Haze.
Concerning old donations: You will be getting credit for the money you have spent on ranks in the past. You can use this credit on anything in our new store. As with all resets, you will not receive credit for money spent on items. We have not decided whether you can keep old ranks/perks that you've bought in the past. No matter what happens, the perks you will receive from old ranks will not violate the EULA or unbalance the server.
We are approaching the point where all speculation and ideas are decided, and we can start putting in actual work towards building a new server. This is the halfway point, and I believe we are still on our track to finish by the end of September. I want this to come out as much as you guys, so I will keep you updated.
Thank you guys for sticking with us still! Please give us your comments and suggestions.