Hey! You there! Yes, I'm talking to you.
Things are happening! Progress is afoot! I'm proud to announce that we're fairly well on schedule to launch by the end of the month; though we may be holding off on Dungeons/Adventures for the time being. We're dedicated to providing the best end product possible while still supporting the overall playstyle that you've come to know and love about Hazecraft.
That having been said, there will be changes. There will be new ways of doing things. Some of you will like the changes, some of you will hate the changes. Just know that every single building, feature, change, and idea was the result of hours of meetings, discussions, and work by our awesome staff team.
SURVIVAL - Yes, it's pretty awesome.
You know the current survival server with its lackluster spawn, massively unbalanced economy, lag, corrupted chunks, and lack of fun things to do? Yeah, forget about all that.
We've been working for weeks to design, build, and improve the new spawn. It's pretty fantastic, and incorporates the building skills of much of the staff team. I'm very proud of the contributions and level of detail that has gone into this new spawn, and want to extend a great big "THANK YOU" to all the staff who have contributed to it.
We're going to have a ton of amazing new features and things to do around the server, beyond the events and dungeons you're used to. We'll have quests, advanced NPCs, places to explore, a dedicated mining/harvesting world that resets weekly, better portals, a more extensive player shop system, and so much more!
With classes and special abilities for each individual class, we're pushing players to truly become teams. You'll need to work together to obtain everything you want, and will need to make use of each class's abilities to truly succeed on the new Hazecraft.
In addition, we're building a more balanced economy - we'll be allowing for more of a free market, and your towns will have upkeep costs. Player shops will cost money, and there may even be a slight fee applied to auctions and/or shop sales. We understand that this might cause some confusion and anger - but we feel that a more balanced economy will help make the server less about just getting money, and more about actually playing and building and surviving with your friends.
We're hard at work building a cool halloween event on the new Events Server! More details on this in a future post, but it's looking good! I'd like to throw out a big "THANKS!" to everyone who's contributing to making our spooky scary halloween event a reality!
Dungeons and Adventures
While this has been deprioritized for the time being, we've got some dedicated staff who are busy building some awesome dungeons and adventures. A big part of the new Hazecraft and its dungeons/adventures is that they'll be bigger, better, and more story-driven than ever before.
The dungeons spawn is coming along great, and I'm excited to see what can be done on this server! It's going to be awesome, and I promise, well worth the wait! A big fat thanks to the staff who have put in so much time and effort into making this a reality!
In all sincerity, I'd like to publicly acknowledge our staff team's contributions even more. I don't think I say thanks enough - our staff put in time purely on a volunteer baiss, and we freaking appreciate that. It's their work and dedication that makes this dream and server of ours a reality, and it'd be criminal of me to take any of the credit for it. So, thanks to our staff, and thanks to our players and members for your patience!
That's about it for now, guys! Thanks for reading and sorry for the delay in getting this one out!
OSTKCabal and the Staff Team